By David Benedetto
The research group that I’m a part of, Re-Making STEM, of is looking at ways that computational thinking (CT) practices intersect with creative, collaborative human activities. This has led to some really interesting explorations in computing, cognition, and culture. Our practical goals include: discovering ways that teachers and their students can engage with and learn CT, and discovering design principles for learning and applying CT in interesting ways. In this post, we’ll look at some of those explorations and hopefully leave you with some things to think about.
I think this definition of CT is as good a starting point as any:
Computational Thinking is the thought processes involved in formulating problems and their solutions so that the solutions are represented in a form that can be effectively carried out by an information-processing agent (Cuny, Snyder, Wing, 2010).
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